John Sensebe’s Portfolio

A portfolio for John Sensebe, software engineer.

John Sensebe

Senior Gameplay & Simulation Engineer

I build real‑time interactive systems — from commercial game mechanics to high‑fidelity training simulations — using C#, C++, Unity, Unreal Engine, Python, and deep experience in gameplay architecture, physics, and deterministic behavior. My work spans entertainment, defense, and technical R&D, with a focus on clarity, reliability, and player‑centric design.

I thrive where engineering, design, and art intersect. Whether architecting gameplay loops, building simulation tooling, or optimizing performance across platforms, I approach every project with precision, curiosity, and a collaborative mindset.


Core Strengths



Selected Projects

Game Development

Simulation & Training


© 2026 John Sensebe — Gameplay & Simulation Engineer